← Home

Work  /  Asap Jahat

Developer Institute

Case study · Game for social impact · 2026

Asap Jahat

The smoke next door, as a game.

A game that shows Jakarta residents how illegal waste burning feeds air pollution, and what they can do about it. Designed in three days at the Apple Developer Institute course Designing Games for Learning & Social Impact.

Role
UI/UX Designer
Course
Designing Games for Learning & Social Impact
Host
Apple Developer Institute @ BINUS University
When
9 – 11 Sep 2026
Team
5 members
Method
Transformational Framework (Sabrina Culyba)
Asap Jahat cover art: a boy carrying a trash bag past a burning pile of waste

Choosing the problem

Pick the part of air pollution any resident can act on.

Jakarta’s biggest polluters are traffic, private cars and motorbikes, and a lack of public transport. None of those can be fixed by a game, or by one resident. So we looked for a cause that happens on your street, that is already against the law, and that anyone can do something about: illegal waste burning.

5

topics on the table

The course gave us five social issues. We picked air pollution.

4/5

of us live in Jakarta

We breathe it every day, so we started from what we see around us.

Rp500k

fine for burning waste

Jakarta bans it (Perda DKI 3/2013, Art. 126 e), and residents can report it in the JAKI app.

Sources: Jakarta Smart City · Fortune IDN

Transformational Framework

What should change in the player?

The course used Sabrina Culyba’s Transformational Framework: decide how the player should be different after playing before designing any mechanic.

Goal

Increase knowledge of what causes air pollution and how to tackle it.

Audience

Young parents in Jakarta and its satellite cities, living next to smoke from illegal waste burning.

Change

After playing, the player knows the causes and how to respond to them.

Domain

Waste burning: one cause a single resident can actually see and act on.

Barriers

  1. 01

    They don’t know the causes

    Burning waste, private vehicles and smoking all add up, but few people connect them.

  2. 02

    Burning feels practical

    Throwing it on a fire is easier than proper disposal, especially when collection fees are high.

  3. 03

    No one gets caught

    Offenders rarely face consequences, so the ban feels like it doesn’t exist.

The game

When a fire starts next door, the player decides what to do.

01

Warn the neighbour

The softest response. Talk to the person burning before the smoke spreads to the rest of the street.

02

Put out the fire

Spend in-game money to put out a fire before the smoke pushes up the city’s ISPA (respiratory infection) meter.

03

Report it

Tap the offender before their timer runs out. Reporting earns the biggest reward, just like the real channels: JAKI and SP4N-LAPOR!.

Why a tycoon game

We explored a tycoon-style format, where money, levels and the city’s air all move with your choices, so every decision has a visible effect.

3

ways to respond to a fire

Low-fi mockup

Sketching the loop, not the pixels.

The course was three days and focused on ideation, so there’s no hi-fi design. These low-fi frames were enough to agree on the game loop, the learning moments, and how we’d measure if it worked.

Low-fi game screen with seven numbered mechanics

The game screen · tap to zoom ↗

  1. 1

    Report offenders

    Tap the person burning before the timer runs out to earn a reward.

  2. 2

    Put out fires

    Spend money to put out a fire.

  3. 3

    Earn more as you grow

    Higher levels add bonus income every second.

  4. 4

    Watch the ISPA meter

    The more waste burns, the higher the city’s ISPA exposure.

  5. 5

    Level up

    Report 3 offenders and put out 2 fires. Level 2 adds +Rp500/sec and a TPS (waste depot).

  6. 6

    Learn between levels

    A short popup explains one fact each time you level up.

  7. 7

    Build a TPS, then a TPA

    The depot collects waste for the city, and becomes a TPA (landfill) after level 5.

Three knowledge popups shown when the player levels up

Level progression knowledge · tap to zoom ↗

Why burning causes ISPA

The smoke carries toxic gas and fine particles, and lungs have no pain receptors, so you don’t feel the damage.

Why people burn waste

Poor waste management and expensive collection fees. That’s why level 2 gives you a TPS.

You can report it

Through official channels like SP4N-LAPOR! or Jakarta Smart City.

Pre and post questionnaires around the level progression knowledge

Measurement · tap to zoom ↗

Players scan a QR questionnaire before and after playing. The same questions are asked both times: do you know you can report people who burn waste, do you know burning waste causes ISPA, how often do you notice the smoke, and how much do you care about it (rated 1–5). The difference shows whether the knowledge popups landed.

The team

Three days, one table, plus our mentors.

The Asap Jahat team and mentors holding the Transformational Framework poster

What I learned

Target one behaviour, not the whole problem.

A game for change works best when it targets one behaviour the player can actually perform, rather than the whole problem.

Planning the measurement early, with the same questions before and after playing, made it clear what each level had to teach.